initiative to research and develop technologies that make long-duration hypersonic flight a reality. The United States plans to use the HTV-2 and AHW for “Prompt Global Strike,” which would allow the U.S. Equipped with numerous sensors to collect data while the vehicle is in hypersonic flight, the HTV-2 is representative of a U.S. Lockheed Martin is developing a hypersonic vehicle called the Falcon Hypersonic Technology Vehicle 2 (HTV-2), which is a maneuverable rocket-launched aircraft that glides through the Earth’s atmosphere at speeds up to Mach 20 (13,000 mph). The glide vehicle successfully struck a target that was located 3,700 km away, demonstrating the long-range and high precision of the AHW. During a test in 2011, AHW was launched from the Pacific Missile Range Facility in Kauai, Hawaii, to the Reagan Test Site on the Marshall Islands. The United States: The United States has invested in research and development of a hypersonic missile called the Advanced Hypersonic Weapon (AHW), which uses boost glide technology to propel warheads with conventional-rather than nuclear-payloads. is pursuing hypersonic missiles to deliver conventional payloads, while China and Russia plan to equip hypersonic missiles with conventional as well as nuclear warheads. The United States, China, and Russia are designing and testing hypersonic missiles. Nations in Pursuit of Hypersonic Missile Technology This is in contrast to conventional RVs, which descend through the atmosphere on a predictable ballistic trajectory that can be tracked and intercepted by modern missile defense systems. Hypersonic missiles are also capable of maneuvering in flight, allowing them to evade missile defense tracking systems and interceptors. This ability to travel at ultra-high velocity is the primary appeal of hypersonic missiles because it extends their range and allows them to bypass modern layered missile defenses. While conventional ballistic missiles are launched at steep trajectories that inhibit speed during the high friction of launch and reentry, hypersonic missiles glide atop the atmosphere while engaging specialized jet engines to perpetually accelerate up to hypersonic speeds. In contrast to conventional Reentry Vehicles (RV) that travel at supersonic speeds (between Mach 1 and Mach 5), hypersonic weapons travel along the edge of space and accelerate to between Mach 5 (around 3,800 mph) and Mach 10 (over 7,500 mph). By using the DMRJ, the vessel can operate without a booster, which allows it to operate in a more clandestine manner. Other options currently in development are dual mode ramjet (DMRJ), which works as a ramjet until the craft reaches proper speed and altitude, and then begins to work as a scramjet. Supersonic Combustion Ramjet (Scramjet) Engine This means that the engine collects oxygen A Scramjet engine is an engine that uses “air breathing” technology. Hypersonic vehicles typically consist of a Supersonic Combustion Ramjet, or Scramjet propulsion system to enable such high speeds. Hypersonic missiles are delivered in two ways: (1) they can be fired from the last stages of Intercontinental Ballistic Missiles (ICBM) or Submarine-Launched Ballistic Missiles (SLBM) and skip along the top of the atmosphere using specialized jet engines to accelerate to hypersonic speeds or (2) they can be launched independently or released from a bomber-similar to cruise missiles-before accelerating to ultra-high speeds. These missiles are capable of delivering conventional or nuclear payloads at ultra-high velocities over long ranges. Hypersonic weapons are specifically designed for increased survivability against modern ballistic missile defense systems. As a pentagon report stated, “While the designed speed of the hypersonic missile is faster than that of sound, its advantage lies in its enhanced maneuverability and smooth flight path, which is much harder to track than that of traditional missiles.” Hypersonic weapons refer to weapons that travel faster than Mach 5 (~3,800mph) and have the capability to maneuver during the entire flight. Hypersonic weapons incorporate the speed of a ballistic missile with the maneuvering capabilities of a cruise missile. An artist’s rendition of the DF-ZF, China’s hypersonic missile that is currently in the testing phase of development
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I would love to program a mockup of this one day.In TinyKeep players will embrace the role of a hopeless prisoner held deep in a forgotten dungeon who one day wakes up to find themselves mysteriously released. The dragon is my own design, but the horse, knight and pig are very true to the art of the original. The characters here are just great fun to animate. The art and setting are just great and really inspired me to knock up a pixel style demake of it. There was a great entry into this LD#26 Game Jam that really resonated with me. The art style shown is not really what I was aiming for so I will still be playing around with this idea a lot. The man and his wife would collect resources and use them to survive, again fishing, collecting wood, rocks etc to maintain themselves and their cabin. The plants and flowers could come into bloom and then die off. There would be a day and night cycle, rain, snow and sunshine. It would be more of an interactive simulation then a game in my mind. A man and his wife, live out there days in a small cabin on top of this island. The game would take place on a small island, far out at sea. The little people could collect food by hunting and fishing, as well as collecting lumber for fires and for making cabins to shelter from the cold.Īn alternative in the same vein as the above game is shown below. I made a mockup of what a game of this sort may look like visually. I have always wanted to make a god/simulation game involving a small group of people trying to gather resources to survive the natural elements. Since my childhood have always loved the god games from Bullfrog, such at theme park and dungeon keeper. I have been experimenting with lots of pixel art for game ideas I have had. I have not just been working on Ninja Flare since the submission deadline of LD#26 however. Tagged C++, Creation, demo, Dungeon, Keep, Kickstarter, Minimum, Procedural, SDL, Spanning, TIGSource, Tiny, TinyKeep, Tree | Leave a comment | Art and animation practice In fact, procedural level creation is something that I haven’t read about actively so perhaps this algorithm is already well known, but being a feet first kind of person, I rather fancy just coding up my own before researching this stuff. So my task in building the Tengu Engine will be stalled for just a moment while I play with my own implementation and variation of this algorithm. I have however since read that chapter again this morning, and now I have a pretty good idea of how these concepts can be used in this context. There is a mention of minimum spanning trees, which I remember casually skipping over while digesting my algorithms book. The source is not as immediately helpful as I wanted it to be, but it turned up a few interesting hints. At this point it seems links are added until a minimum spanning tree is available or something, being highlighted by the thicker green lines. I guess that is because the decompiler doesn’t discriminate between linked libraries and regular program code.Ībove is a picture taken nearing the end of the generation process. I downloaded the flash object and pointed a shockwave flash decompiler at it, to find ~6000 lines of code. I wasn’t satisfied with just observing the demo to try and infer how it operates so I decided to take a peek under the hood. It can generate nice looking dungeons, and the concepts it uses seems reasonably understandable. The team have developed an interactive demo for their random dungeon creation algorithm, and I really like it. While I am not exactly interested in the game itself, one thing on the site caught my eye. Today I pointed my browser towards The TIGSource website and saw a fresh post directing readers to a kickstarter for TinyKeep. Volume: The total number of shares or contracts traded in the current trading session.Previous Close: The closing price from the previous trading session.Open: The opening price for the current trading session is plotted on the day's High/Low histogram.Day High / Low: The highest and lowest trade price for the current trading session.Volume is also updated but is the delayed consolidated Volume from the symbol's exchange. When available, Bid and Ask information from the Cboe BZX Exchange is updated as new data is received. The Summary Quoteboard displays snapshot quote data. If you require comprehensive real-time bids/asks/quotes, we offer a no-risk trial to one of our real-time products. As a result, the real-time prices displayed may have minor discrepancies when comparing the information with other sites offering real-time data, or with brokerage firms. Note: The Cboe BZX Exchange currently accounts for approximately 11-12% of all U.S. Real-time prices are available during market hours (9:30 AM to 4:00 PM EST). If the symbol has pre-market or post-market trades, that information will also be reflected along with the last (closing) price from the symbol's exchange. Volume always reflects consolidated markets. During market hours, the real-time Cboe BZX price displays and new trade updates are updated on the page (as indicated by a "flash"). Real-time prices are provided by Cboe BZX Exchange on individual U.S. saw -33.03% in overturn over a single year, with a tendency to cut further losses.The Quote Overview page gives you a snapshot view for a specific symbol. Over the last 50 days, in opposition, the stock is trading -15.26% lower at present.ĭuring the last 5 trading sessions, AG fell by -11.11%, which changed the moving average for the period of 200-days by -41.19% in comparison to the 20-day moving average, which settled at $7.75. Volatility was left at 5.08%, however, over the last 30 days, the volatility rate increased by 3.38%, as shares surge +11.88% for the moving average over the last 20 days. AG Trading at -2.07% from the 50-Day Moving AverageĪfter a stumble in the market that brought AG to its low price for the period of the last 52 weeks, the company was unable to rebound, for now settling with -49.28% of loss for the given period. The simple moving average for the period of the last 20 days is -3.51% for AG stocks with a simple moving average of -28.70% for the last 200 days. The volatility ratio for the week stands at 3.38% while the volatility levels for the past 30 days are set at 5.08% for First Majestic Silver Corp. AG’s Market PerformanceĪG stocks went down by -11.11% for the week, with a monthly jump of 9.90% and a quarterly performance of -10.79%, while its annual performance rate touched -36.46%. Today, the average trading volume of AG was 6.01M shares. AG currently public float of 236.85M and currently shorts hold a 7.37% ratio of that float. The average price from analysts is $10.23, which is $2.98 above the current price. We've set up an alert service to help smart investors take full advantage of the small cap stocks primed for big returns.Ĭlick here for full details and to join for free. For stock market investors that means buying up cheap small cap stocks like these with huge upside potential. He buys up valuable assets when they are very cheap. The world's greatest investor - Warren Buffett - has a simple formula for making big money in the markets. Their case was that the statements in the articles were not defamatory because they did not meet the threshold of seriousness in section 1(1) of the Defamation Act of 2013. For the purpose of the trial of the issue of serious harm, which took place before the High Court in July 2015, the newspapers did not contest the primary facts set out in the claimant’s particulars of claim. In summary, the articles were held to have meant inter alia that the claimant had been violent and abusive towards his wife during their marriage, had hidden their son’s passport to stop her removing him from the UAE, had made use of UAE law and the UAE courts to deprive her of custody and contact with her son, had callously and without justification taken their son out of her possession, and then falsely accused her of abducting him. Those appeals arose out of two libel actions begun by him in the High Court on Decemagainst the publishers of the Independent and the Evening Standard, and a third begun on Januagainst the publisher of the I (newspaper).Īt the High Court during a meaning hearing it was held that the article in the Independent bore eight defamatory meanings and the article in the Evening Standard twelve. In January and February 2014, a number of British newspapers published articles making allegations about the claimant’s conduct towards his wife during the marriage and in the course of the divorce and custody proceedings. In October of that year, having found out where his son was, he took possession of him under the custody order. In February 2013, the claimant initiated a criminal prosecution against his wife for abduction. In August 2012, the UAE court awarded custody of to his father. In March 2012, the claimant’s wife went into hiding with in the UAE, claiming that she would not get a fair trial in its courts. The marriage broke down, and in April 2011 he began divorce proceedings in the UAE courts and sought custody of their son. The claimant was a French aerospace engineer who at the relevant time lived with his British wife in the United Arab Emirates (UAE). Tort Law- defamation-libel- assessment of the harm to the claimant’s reputation- readers or hearers who had never heard of a claimant at the time- what was the impact of publications on those who did not know a claimant but might get to know them in future. Tort Law- defamation-libel- Dingle rule-effect of-what was the effect of the Dingle rule on defamatory statements. Tort Law- defamation-libel-repetition rule- impact on threshold of seriousness- what was a repetition rule in determining threshold of seriousness in defamatory statements and the policy behind it. Tort Law- defamation-libel-statements that were actionable per se vis-à-vis those that were not- what was the effect of the distinction between a statement that was actionable per se from that which was not actionable per se. Tort Law- defamation-libel-threshold of serious harm- reference only to the inherent tendency of the words vis-à-vis investigation of the facts on the actual impact of the statement- what was the threshold that statements had to meet so as to cause serious harm to a person’s reputation or body trading for profit – Defamation Act, 2013, section 1(1). Lord Kerr, Lord Wilson, Lord Sumption, Lord Hodge & Lord Briggs BL v Independent Print Ltd and another UKSC 27 Next, please connect your Android device to the MacBook via a USB cable. Download and Install Android to Mac Transferįirst of all, you need to download the Android to Mac Transfer app on the Mac and install it. Steps on how to transfer videos from Android to MacBook: Android to Mac Transfer will help you transfer batches of videos from Android to Mac in 1 click, which is recommended strongly. However, to transfer the big videos from Android to Mac is difficult, how to transfer videos from Android phone to Mac quickly? Take is easy. When the videos take up all the storage space on your Android phone, you would like to transfer them to the MacBook. And it is compatible with Mac OS X v10.9 or later as well.ġ.1 Transfer Videos from Android to Mac in 1 Click More importantly, Android to Mac Transfer supports a lot of brands and versions of Android which is Android 2.0 above, like Samsung Galaxy S10/S9/S8/S7/S6, Galaxy Note 10+/10/9+/9/8/7/6, Sony Xperia XZ2 Premium/XZ1/XZ5/XZs/XZp, HTC U12+/U11+/U11/10, Xiaomi, Huawei, OPPO, Motorola and so on. Support to connect Android devices to Mac via a USB cable and Wi-Fi. Restore the files you backed up on the Mac to the Android phone in 1 click. Add contacts and edit the information of contacts like address, number, email and more on the Mac easily. Transfer files from Android to Mac and vice versa, like photos, music, books, apps, SMS, contacts and so on. Preview and select Android files on Mac before the transfer. Support to transfer batches of large videos from Android to MacBook in 1 click. Highlights and main features of Android to Mac Transfer: Besides, it also supports to transfer contacts, call logs, messages, music, photos, apps and so on from Android to Mac and vice versa. Android to Mac Transfer - Samsung Messages Backup of Mac version is a stable and fast video transfer assistant to help you transfer videos from Android to Mac. Since we can't transfer videos from Android to Mac directly, we need to make use of a kind of practical tool to finish the aim. Part 1: How to Transfer Videos from Android to Mac with Android to Mac Transfer Part 6: How to Transfer Videos from Android Phone to Mac Using Bluetooth.Part 5: How to Transfer Video from Android to Mac with SD Card.Part 4: How to Transfer Videos from Android to Mac by HandShaker.Part 3: How to Transfer Video from Android to MacBook via Google Drive.Part 2: How to Transfer Videos from Android Phone to Mac by Android File Transfer.Part 1: How to Transfer Videos from Android to Mac with Android to Mac Transfer. She needs to recruit an army of Sellswords and rally the Vanquishers of the Nine Hordes around her. She intends to break out of prison and overthrow Marwan to claim the throne herself. She is neither fond nor proficient in matters of diplomacy or politics, so she chooses a more. First of all, she spends her days incarcerated in a dungeon and secondly, there is already a man on her throne: Marwan. Unfortunately, there are two problems that potentially foil her plans. Cassia, a young woman of noble descent, has only one goal: She wants to claim the Shark Throne, no matter the price and be it only for one day. The Vanquishers of the Nine Hordes long parted ways but life in Aventuria went on. Three years have passed since Count Uria´s plots. Every action has consequences, so make your decisions wisely. Increased exp costs of dualwield 1 and dualwield 2Īdjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)īlackguards 2 is aturn-based strategy-RPG and will deliver challenging hexfield battles and a gritty story filled with violence and crime.Ĭhoose your playstyle: no matter if front line combat monster, mage or ranged fighter it's in your hands how you want to develop your character. Reduction of the offhand bonus of dualwield 1 and dualwield 2 More damage and exp costs for aimedthrust maneuverĪdditional wound and increased aup costs for sniper More aup damage and exp costs for feint maneuver Hammerblow maneuver now causes triple damage Made Zurbaran's Seduction of Niobe more likely to be successfulĪdded additional belts to lorfas merchant's supply Lowered damage threshold to interrupt Great Petrifier's eternal petrification power Reduced critical hit chance of bounty hunters to zeroĭestructible Crystals can now be destroyed with a single melee hit of any damage type Fixed a potential script freeze during Battle of El'Halemįixed game breaks if renaming savegames during battlesįixed faulty win condition in Benivilla Forest recapture scenarioĬorrected win condition issue in Niobes Estateįixed game breaks if spawning entities dieįixed a potential error source in Shinna preparation battle win conditionsįixed problem that Faramud's dialog was deactivated when whole map was conqueredįixed a problem with with Cassia-Dialog that hindered the game to progressįixed carnage training fight that wasn't triggered correctlyįixed freeze on some maps when using the LoS tool Thus it was deemed useful to have a library development group speci cally responsive to Run II needs. If despite the transition each experiment (and sometimes multiple groups within an experiment) were to develop each needed mod- ule, the C++ strategy would not be advantageous. The run is slated to start in 1.5 years, an aggressive time frame for a major change in development language and style. Several years ago, the two major collider experiments at Fermilab (D and CDF) decided that new software development for Run II will be largely done in C++. Here, we will also describe our recent work to use a CMake build system and Jenkins, the open source continuous integration system, for NOASoft. In this paper, we present efforts towards distributing the NO$$\nu$$A software via the CernVM File System distributed file system. The system provides software version control with SVN configured in a client-server more » mode and is based on the code originally developed by the BaBar collaboration. The software builds are handled by Fermilab's custom version of Software Release Tools (SRT), a UNIX based software management system for large, collaborative projects that is used by several experiments at Fermilab. NO$$\nu$$ASoft makes use of more than 50 external software packages, is developed by more than 50 developers and is used by more than 100 physicists from over 30 universities and laboratories in 3 continents. The NO$$\nu$$A software (NO$$\nu$$ASoft) is written in C++, and built on the Fermilab Computing Division's art framework that uses ROOT analysis software. The cooperative maintenance and management of SoftRelTools, led by the Fermilab computing division with the active participation of CDF, D0, BTeV and CMS, is discussed as a model for the sharing of common tools in High Energy Physics. D0's use is similar to CDF, and the system is just beginning to be used by CMS. At CDF it has been used by roughly 30 developers to make over a dozen frozen releases of a million lines of software. This system has been used since January 1997 by CDF, D0 and BTeV for the development and release of software for the next run of the Tevatron Collider. Daily rebuilds of all the software, along with automatic mailings of build errors to developers, test robustness and allow speedy integration. A distinguishing feature of the system is more » its ability to allow rapid asynchronous development of package versions, which can be easily integrated into complete consistent releases of the entire o ine software. A single executable can call routines written in all three languages. This system handles the version control, management, building, and distri- bution of code written in Fortran, C, and C++. Although primarily intended for UNIX platforms, in- cluding Linux, the system is also supported for Windows NT by D0. At CDF the development version of the software is also distributed daily and built in place on 18 di erent machines, with new machines added weekly. Distribution of frozen releases is currently handled by internally developed scripts, but will soon be performed by Unix Product Distribution (UPD). Unix Product Support (UPS) is used to initialize environmental variables for multiple versions of software on multiple platforms. Support for SoftRelTools, the heart of the system, is organized by the Fermilab computing division in close communication with the end users: CDF, D0, BTeV and CMS. Management and building of software is provided by Software Release Tools (SoftRelTools) originally developed by the BaBar collaboration. The system provides software version control with Con- current Versions System (CVS) con gured in a client-server mode. We describe the structure and performance of a software management system in wide use at Fermilab. I don't use the trailer that much so I can always remove the batteries to charge if needed. Now you got me thinking! I may even use one of the new house batteries in Parallel with the breakaway to have more capacity (both are 5 A/h batteries). I will monitor the battery voltage with an LED meter. The extra batteries I bought will stay charged in the shop and I can easily replace the battery if needed. I can leave the wiring "as is" and not add the isolator. I will put a junction box where the battery is now when I move the battery to the inside. I plan on adding conduit to the exposed wiring past the pigtail of the harness to underneath the trailer. THOR THI-80, 80-AMP BATTERY ISOLATOR RELAY THI SERIES BATTERY ISOLATORS CAN BE USED TO ISOLATE CIRCUITS OR BATTERIES. And it gives me a good excuse to go ahead and add LED lights to the inside. I had someone break into my trailer this past week and I am now trying to fortify it with an independent alarm system. 10 off an NVX Battery Isolator with your Battery Purchase. I hadn't thought about that! Even though the house battery is the same as the breakaway battery, I may move it to the inside of the trailer instead of on the tongue where it is now. 200 Amp Relay Isolator (BIR200) 200 Amp Battery Isolator 200 Amps at 12V Continuous 300 Amps Surge Switching Power: 10 - 16 VDC 11 In stock 59.99 (33.34 off) 39.99 No PAIR empty Add to Cart 3 Special offers Add an NVX Battery Isolator to your Battery Purchase. HEAVY/LIGHT BOWGUN: While the threshold for exhaust/knockdowns/. Combine that with being a half decent Long Sword user and you have a DPS machine. Just the sheer amount of damage it does with attacks is the reason its also for MP in S tier. LONG SWORD: While LS relies heavily on counters, the damage it does without being able to pull of counters all the time is still insane. While this is not accurate because skill is a huge factor it still gives me somewhat of an indicator. I also play with a lobby DPS indicator mod, which shows me how much damage each player did. I will just go over them and give some explanation. Note: The weapons are not in particular order in their respective tiers. Playing the weapon/build you enjoy the most should be priority #1.īut OP whats the difference between SP and MP weapon wise? Well to give a few examples: monster aggro, being able to bring only 1 companion, attacks that stagger teammates etc, impacts how weapons preform different in MP. Playing something less fun just to do more damage is in my eyes not the way to go. This means i'm not talking about coordinated teamplay with a premade group.įirst of all the best weapon for multiplayer is the weapon you enjoy the most. After 200 hours playtime (99% of it is mulitplayer) and testing out almost every weapon in the game I want to share my experience and opinion. I started playing Rise when it launched on Steam. I've seen a lot of Rise weapon tier lists but these are mostly solo play/speed run tier lists. Also, the IDPD will be hunting you from the start of the game. Kill Horror when he attacks to unlock him.Īn explosion goes off around you when you take damage. Anything that breaks a canister counts against you, be it you, an enemy, or a portal. Holding the beam down will start healing you, and the beam is larger.Ĭompleting two levels in a row with the radiation canisters left intact causes Horror to spawn in the third level and attack. Spend rads from your current level up progression to fire a huge beam. Looping for the first time unlocks Rebel. A portal will open, and you'll start yet another fight. Going through a portal heals you for half health.ĭestroy the large generators during the fight against the throne. Chicken will unlock at the end of your run. When you find a weird frozen flower, "use" it until you die. Take "Last Wish" as a mutation before you reach 5-1. Not getting HP back in that time will end the run. Gaining health within 5 seconds will grow her head back, but you'll have reduced maximum HP. When HP hits zero, Chicken loses her head. Starts with only 2 hp, but gets more rads per kill and canister.Ĭan cause all corpses on screen to explode without causing any damage to himself. Pulls enemies towards him, pushes projectiles away.ĭramatically increases the effectiveness of his ability, allowing him to even pull pick ups towards him. Increases the ammo and health gained from eating guns. Using both weapons at the same time improves the chances.įinds better guns before the other characters. Hit the gold trimmed car in 3-1 with a screwdriver, then "use" the car.įiring one weapon has a chance to generate ammo for the other. Pop Pop - Fires equipped weapon at an increased damage level, with more shots per use than a regular attack.īrrrraap - Increases the effects of Pop Pop, including the ammo consumption. Higher rate of fire than any other character Lowers the duration of the shield, however when the shield ends, Crystal will teleport to the location of the crosshair.įires seeds that ensnare enemies in place temporarily.Įnemies at 33% health or lower are killed instantly by the snares. For example, explosions penetrate the shield. Water Boost allows Fish to "roll" without stopping, and at faster speeds.Ĭan shield herself briefly, providing invulnerability to some damage types. Characters CharacterĬan roll to dodge attacks and provide more movement options. The Vita version currently has not received a patch. The game did not receive a single patch until update 1.01 was released on August 25th of 2016. Crashes on death when certain sprites are present.The initial release on PlayStation hardware suffered several technical issues including but not limited to: This was a huge surprise to fans of the game as, although they knew Vlambeer was wrapping up on development, it was not mentioned in any of the livestreams in which they normally so transparent about the development process. The game was also now 'released' on Steam out of early access. Releaseĭuring PlayStation Experience 2015 it was a surprise announcement on the 5th of December during the keynote press event that Nuclear Throne was now released and available on PS4, PS Vita and with PS3 to follow. It was released on Steam as an early access title on Octoand received weekly updates for over two years until its release in late 2015. The name was changed due to worries of confusion between it and the Wasteland series by InXile. Nuclear Throne was originally created for Mojam 2 under the name Wasteland Kings. The sheer quantity of enemies and projectiles on some levels has resulted in slight comparisons to games in the bullet hell genre. The game is generally considered quite difficult characters have little health and enemies can inflict substantial damage. When a character levels up, an additional trait can be selected – one of four randomly selected options can be picked – to help along the journey to the titular Nuclear Throne. Characters can be levelled up by picking up experience from fallen enemies or pick-ups scattered about levels. It features a roster of mutants with different traits and abilities, randomized levels and a wide assortment of weaponry. Nuclear Throne is a top-down 2D action game with a strong emphasis on shooting and positioning created by Vlambeer. Overview Fish exploring World 2: The Sewers |
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