![]() In one instance, I spotted an open journal and read details of the writer’s life surely not meant to be shared. I found myself feeling vague hints of fear, empathy, and even shame as I worked my way through the train cars, voyeuristically revealing the passengers’ lives to myself. Locking eyes with a character is something unique to the medium of VR, and the resultant emotional response is hard to find in 2D titles. Relying on gaze as the only means of interactivity was a fortuitously clever design choice. Staring into the eyes of a passenger resulted in various reactions, but it ultimately revealed their life before boarding the train. The glimpse into each person told a small story that provided an emotional tether to the victims of this imminent accident and a sentimentality for the things they brought with them on this trip. Staring into the eyes of a crow allowed me to jump into its body and see through its perspective. The only form of interaction afforded me was the ability to stare. Developer Flight School Studios is one of these adventurous groups exploring uncharted territory with Manifest 99, a title riding the line between ‘experience’ and ‘game.’Īs play began, I found myself on a doomed train, hopping from perspective to perspective in an attempt to track down the other passengers. WTF The feeling of shame I felt when a passenger succumbed to my stares.Īs Virtual Reality is still finding its place in the videogame world at large, so too are fledgling developers and creators who want to capitalize on this exciting, new innovation. LOW Brevity is the soul of wit, and apparently it’s the soul of this game too. ![]() ![]() HIGH Emotionally responding to anthropomorphic animals.
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